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fps_project_1/scripts/vendingmahcine.gd

40 lines
1.1 KiB
GDScript

extends Node3D
@export var item : Resource
@export var item_name : String
@export var item_price : int
@onready var anim_player = $AnimationPlayer
@onready var vend_ray = $VendRay
@onready var label_3d = $Label3D
var active = true
var level_control
# Called when the node enters the scene tree for the first time.
func _ready():
level_control = self.get_node("../")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if active == false:
while item_price > 0:
item_price = lerp(int(item_price),int(0),delta * .01)
label_3d.text = "$" + str(item_price)
func interact():
if active == true:
if level_control.money >= item_price:
level_control.money -= item_price
anim_player.play("vend")
else:
pass #add "too poor" text here
func vend():
var item_vend = item.instantiate()
item_vend.position = vend_ray.global_position
item_vend.transform.basis = vend_ray.global_transform.basis
item_vend.linear_velocity += vend_ray.global_transform.basis * Vector3(0,0,3)
active = false
get_parent().add_child(item_vend)