Files
fps_project_1/scripts/melee_collision.gd
2025-01-27 19:52:52 -06:00

16 lines
325 B
GDScript

extends Area3D
var bullet_damage
@onready var machete: Node3D = $"../.."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
bullet_damage = machete.bullet_damage
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass