Files
fps_project_1/scripts/HelperFuncs.gd
2025-02-26 09:13:00 -06:00

47 lines
1.4 KiB
GDScript

@tool
extends Node
## ANGLES
# Check if a colliding body is aligned within a given angle of the object
# max_angle_diff --- note: set to 1 if angle won't be counted
# currently only works when objects are scaled (1,1,1)
func angle_velocity_aligned(source:Node, source_angle:Vector3, body:Node, max_angle_diff:Vector3):
var obj_direction = source.basis * source_angle
var player_direction = body.velocity.normalized()
var diff = abs(abs(obj_direction) - abs(player_direction))
if diff.x <= max_angle_diff.x and diff.y <= max_angle_diff.y and diff.z <= max_angle_diff.z:
return true
else:
return false
#pass in a dictornary of weighted random choices, returns id of selection
func weighted_random(choices):
var sum_of_choices = 0.0
#Get sum of all choices
for i in choices:
sum_of_choices += choices[i]
var random_number = randf_range(0,sum_of_choices)
print("----------------------------------------------------------------")
print("CHOICES: ",choices)
print("SUM OF CHOICES: ",sum_of_choices)
print("RANDOM NUMBER: ",random_number)
for i in choices:
if random_number < choices[i]:
print("SELECTION: ", i)
print("----------------------------------------------------------------")
return i
random_number -= choices[i]
func only_valid_chars(input_string: String) -> String:
var valid_chars = ""
for char in input_string:
if char.is_valid_identifier():
valid_chars += char
return valid_chars