Files
fps_project_1/demo/src/CaveEntrance.gd

23 lines
700 B
GDScript

extends Area3D
func _ready() -> void:
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
func _on_body_entered(body: Node3D) -> void:
if body.name == "Player":
var env: WorldEnvironment = get_node_or_null("../../Environment/WorldEnvironment")
if env:
var tween: Tween = get_tree().create_tween()
tween.tween_property(env.environment, "ambient_light_energy", .1, .33)
func _on_body_exited(body: Node3D) -> void:
if body.name == "Player":
var env: WorldEnvironment = get_node_or_null("../../Environment/WorldEnvironment")
if env:
var tween: Tween = get_tree().create_tween()
tween.tween_property(env.environment, "ambient_light_energy", 1., .33)