Files
fps_project_1/scripts/die_particles.gd
2024-07-14 13:13:05 -05:00

14 lines
330 B
GDScript

extends Node3D
@onready var die_particles = $dieParticles
@onready var audio_die = $Audio/Die
# Called when the node enters the scene tree for the first time.
func _ready():
die_particles.emitting = true
audio_die.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass