Files
fps_project_1/scripts/spider.gd
2024-07-14 13:13:05 -05:00

80 lines
2.2 KiB
GDScript

extends CharacterBody3D
var player = null
@export var health = 3
@export var number_of_drops = 3
const SPEED = 3.0
const MAX_LV = 10
const MAX_AV = 10
@export var player_path : NodePath
@onready var nav_agent = $NavigationAgent3D
@onready var target = $body/target
@onready var movement_shape = $MovementShape
var stamina = load("res://assets/stamina_pickup.tscn")
var ammo = load("res://assets/ammo_pickup.tscn")
var jump = load("res://assets/jump_pickup.tscn")
var die_particles = load("res://assets/die_particles.tscn")
var particlespawn
var rng = RandomNumberGenerator.new()
var rand_select
var rand_item
func _ready():
player = get_node(player_path)
func _process(delta):
velocity = Vector3.ZERO
# Navigation
nav_agent.set_target_position(player.global_transform.origin)
var next_nav_point = nav_agent.get_next_path_position()
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
look_at(Vector3(player.global_position.x, global_position.y, player.global_position.z), Vector3.UP)
move_and_slide()
func _on_area_3d_body_part_hit(dam):
health -= dam
print("health: " + str(health))
if health <= 0:
particlespawn = die_particles.instantiate()
particlespawn.position = self.global_position
particlespawn.transform.basis = self.global_transform.basis
get_parent().add_child(particlespawn)
#pickup drop
while number_of_drops > 0:
var rand_selector = int(round(rng.randf_range(1,2)))
var lv_x = rng.randf_range(-MAX_LV,MAX_LV)
var lv_y = rng.randf_range(0,MAX_LV)
var lv_z = rng.randf_range(-MAX_LV,MAX_LV)
var av_x = rng.randf_range(-MAX_AV,MAX_AV)
var av_y = rng.randf_range(-MAX_AV,MAX_AV)
var av_z = rng.randf_range(-MAX_AV,MAX_AV)
match rand_selector:
1:
rand_select = stamina
2:
rand_select = ammo
3:
rand_select = jump
# Random Item Drop
rand_item = rand_select.instantiate()
rand_item.position = self.global_position
rand_item.transform.basis = self.global_transform.basis
rand_item.linear_velocity += self.global_transform.basis * Vector3(lv_x,lv_y,lv_z)
rand_item.angular_velocity += self.global_transform.basis * Vector3(av_x,av_y,av_z)
get_parent().add_child(rand_item)
number_of_drops -= 1
queue_free()