37 lines
939 B
GDScript
37 lines
939 B
GDScript
extends Node3D
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@export var rat : Resource
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@export var spawn_amount = 1 #max amount in level at any given time
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var rng = RandomNumberGenerator.new()
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var holes = []
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var start_hole_id
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var start_hole
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var end_hole_id
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var end_hole
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var hole_length_id
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var control_node = self
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# Called when the node enters the scene tree for the first time.
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func _ready():
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holes = get_children()
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hole_length_id = holes.size() - 1
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if spawn_amount > 0:
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#assign holes
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#start_hole_id = rng.randi_range(0,hole_length_id)
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#end_hole_id = rng.randi_range(0,hole_length_id)
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#make sure the end hole doesn't equal the start hole
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#if end_hole_id != start_hole_id:
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#assign objects
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start_hole = holes[0]
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end_hole = holes[1]
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#spawn rat at first hole and pass position of next hole
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start_hole.spawn_rat(end_hole,control_node)
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spawn_amount -= 1
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