Files
fps_project_1/scripts/level_sign.gd
2025-03-28 14:30:27 -05:00

25 lines
752 B
GDScript

extends Node3D
@onready var portal_node = get_parent()
@onready var level_name: Label3D = $"Level Name"
@onready var gamemode_label: Label3D = $Gamemode
@onready var active: Label3D = $Active
func _process(delta: float) -> void:
if portal_node.active:
level_name.text = portal_node.level_info["level_name"]
if portal_node.level_info["gamemode_path"] != null:
gamemode_label.text = load(portal_node.level_info["gamemode_path"]).gamemode_name
active.text = str("active: ",portal_node.active)
else:
level_name.text = "closed for maintenance"
gamemode_label.text = "-"
active.text = "active: closed"
func update_sign_names():
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name