Files
fps_project_1/scripts/bullet.gd

17 lines
390 B
GDScript

extends Projectile
@onready var mesh = $Cylinder
@onready var particles = $GPUParticles3D
@onready var enemy_particles = $GPUParticlesEnemy
@onready var ray: RayCast3D = $RayCast3D
@onready var water_leak : Resource = preload("res://assets/water_leak.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
func despawn():
queue_free()