Files
fps_project_1/scripts/player_ground_pound.gd

12 lines
258 B
GDScript

extends PlayerState
class_name PlayerGroundPound
@export var ground_pound_velocity = -35
func Enter():
character.velocity = Vector3(0,ground_pound_velocity,0)
func Physics_Update(delta):
if character.is_on_floor():
Transitioned.emit(self, "crouched")