Files
fps_project_1/scripts/player_on_ladder.gd
2025-06-16 16:39:24 -05:00

13 lines
556 B
GDScript

extends PlayerState
class_name PlayerOnLadder
func Physics_Update(delta):
character.global_position.x = lerp(character.global_position.x,character.current_ladder.global_position.x,delta * 8)
character.global_position.z = lerp(character.global_position.z,character.current_ladder.global_position.z,delta * 8)
ladder_movement(delta)
func ladder_movement(delta):
var direction = Input.get_vector("move_down","move_up","move_left","move_right").x
character.velocity.y = lerp(character.velocity.y, direction * move_speed,delta * move_transition_speed)