Files
fps_project_1/scripts/EnemyTarget.gd
2024-11-23 16:27:50 -06:00

30 lines
792 B
GDScript

extends Area3D
@export var damage :=1
var damage_number = preload("res://assets/damage_number.tscn")
signal body_part_hit(dam,bullet_damage)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func hit(bullet_damage):
emit_signal("body_part_hit", damage, bullet_damage)
var number_spawn = damage_number.instantiate()
number_spawn.damage_amt = bullet_damage * damage
number_spawn.position = global_position + Vector3(0,2,0)
get_tree().get_root().add_child(number_spawn)
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("pellet"):
hit(body.bullet_damage)
SignalBus.emit_signal("enemy_hit")