Files
fps_project_1/addons/proton_scatter/src/modifiers/offset_position.gd

64 lines
1.5 KiB
GDScript

@tool
extends "base_modifier.gd"
@export_enum("Offset:0", "Multiply:1", "Override:2") var operation: int
@export var position := Vector3.ZERO
func _init() -> void:
display_name = "Edit Position"
category = "Offset"
can_restrict_height = false
global_reference_frame_available = true
local_reference_frame_available = true
individual_instances_reference_frame_available = true
use_individual_instances_space_by_default()
documentation.add_paragraph("Moves every transform the same way.")
var p := documentation.add_parameter("Position")
p.set_type("vector3")
p.set_description("How far each transforms are moved.")
func _process_transforms(transforms, domain, _seed) -> void:
var s_gt: Transform3D = domain.get_global_transform()
var s_gt_inverse: Transform3D = s_gt.affine_inverse()
var t: Transform3D
for i in transforms.list.size():
t = transforms.list[i]
var value: Vector3
if is_using_individual_instances_space():
value = t.basis * position
elif is_using_global_space():
value = s_gt_inverse.basis * position
else:
value = position
match operation:
0:
t.origin += value
1:
if is_using_local_space():
t.origin *= value
if is_using_global_space():
var global_pos = s_gt * t.origin
global_pos -= s_gt.origin
global_pos *= position
global_pos += s_gt.origin
t.origin = s_gt_inverse * global_pos
elif is_using_individual_instances_space():
pass # Multiply does nothing on this reference frame.
2:
t.origin = value
transforms.list[i] = t