Files
fps_project_1/scripts/deposit_bot.gd
2025-05-12 11:39:14 -05:00

14 lines
388 B
GDScript

extends CharacterBody3D
@export var state_machine : StateMachine
@export var nav_agent : NavigationAgent3D
@export var head : Node3D
@onready var player = get_tree().current_scene.player
func _process(delta: float) -> void:
move_and_slide()
func _on_navigation_agent_3d_velocity_computed(safe_velocity: Vector3) -> void:
state_machine.current_state.velocity_computed(safe_velocity)