extends RigidBody3D @export_enum("Silver", "Gold", "Special") var key_type: int @export var special_key_name : String @export var collision_shape : Node var pickupable = true # Called when the node enters the scene tree for the first time. func _ready() -> void: add_to_group("pickup") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func picked_up(): pass