[gd_scene load_steps=5 format=3 uid="uid://b6d8oy7iuad4a"] [ext_resource type="Texture2D" uid="uid://cok8af7y2qrmo" path="res://assets/Textures/clouds/FX_CloudAlpha01.png" id="1_g3s35"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"] emission_shape = 3 emission_box_extents = Vector3(40, 20, 30) angle_min = 1.07288e-05 angle_max = 360.0 gravity = Vector3(0, 0, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"] transparency = 1 shading_mode = 0 albedo_texture = ExtResource("1_g3s35") billboard_mode = 1 [sub_resource type="QuadMesh" id="QuadMesh_0l02b"] material = SubResource("StandardMaterial3D_7tvac") size = Vector2(60, 60) [node name="Node3D" type="GPUParticles3D"] amount = 20 lifetime = 60.0 explosiveness = 0.98 process_material = SubResource("ParticleProcessMaterial_017xs") draw_pass_1 = SubResource("QuadMesh_0l02b")