extends Area3D @onready var collision_midpoint: Node3D = $CollisionMidpoint # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): if body.is_in_group("player"): body.is_climbing = true if body.global_position.y < collision_midpoint.global_position.y: body.global_position.y += .2 func _on_body_exited(body): if body.is_in_group("player"): body.is_climbing = false body.gravity = body.default_gravity