extends Node3D class_name RatHole @export var rat : Resource @onready var spawnpos: Marker3D = $spawnpos @onready var area_3d = $Area3D func spawn_rat(end_hole): var spawn_rat = rat.instantiate() spawn_rat.position = spawnpos.global_position spawn_rat.end_hole = end_hole get_parent().add_child(spawn_rat) func _on_area_3d_body_entered(body): if body.is_in_group("rat"): if body.end_hole == self: #body.control_node.spawn_amount += 1 #signal to control node that another rat can enter the scene body.queue_free()