[gd_scene load_steps=5 format=3 uid="uid://bj1y0fbjtul4a"] [ext_resource type="Shader" path="res://assets/Shaders/outline.gdshader" id="1_ri2g1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_axa5q"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_loib4"] render_priority = 0 next_pass = SubResource("ShaderMaterial_axa5q") shader = ExtResource("1_ri2g1") shader_parameter/outlineColor = Color(0, 0, 0, 1) shader_parameter/depth_threshold = 0.025 shader_parameter/normal_threshold = 0.5 shader_parameter/normal_smoothing = 0.25 shader_parameter/max_thickness = 1.5 shader_parameter/min_thickness = 0.75 shader_parameter/max_distance = 75.0 shader_parameter/min_distance = 2.0 shader_parameter/grazing_fresnel_power = 5.0 shader_parameter/grazing_angle_mask_power = 1.0 shader_parameter/grazing_angle_modulation_factor = 50.0 [sub_resource type="QuadMesh" id="QuadMesh_ootk3"] material = SubResource("ShaderMaterial_loib4") flip_faces = true size = Vector2(2, 2) [node name="PostProcessing" type="MeshInstance3D"] extra_cull_margin = 16384.0 mesh = SubResource("QuadMesh_ootk3")