extends MeshInstance3D @onready var player = $"../../../../../" var start_size = self.scale.y # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): self.scale.y = (player.ammo/player.MAX_AMMO) #right now this makes the mag disappear