extends Node3D @export var wiggle_amount : Vector3 = Vector3(3,3,3) @export var move_speed : float = 1.0 var start_position var wiggle_point func _ready() -> void: start_position = global_position get_random_wiggle_pos() func _process(delta: float) -> void: move_to_wiggle_point(delta) func get_random_wiggle_pos(): var x = randf_range(-wiggle_amount.x,wiggle_amount.x) var y = randf_range(-wiggle_amount.y,wiggle_amount.y) var z = randf_range(-wiggle_amount.z,wiggle_amount.z) wiggle_point = Vector3(x,y,z) + start_position func move_to_wiggle_point(delta): if global_position.distance_to(wiggle_point) < .1: get_random_wiggle_pos() else: global_position = lerp(global_position,wiggle_point,delta * move_speed)