extends Node @onready var playlist_generator: Control = $"../Playlist Generator" var round_id = 2 var portals = [] # Called when the node enters the scene tree for the first time. func _ready() -> void: playlist_generator.load_playlist() print("CURRENT MATCH : ",GameGlobals.current_match) for i in get_tree().current_scene.get_children(): if i.is_in_group("portal"): portals.append(i) var id = 0 for i in portals: i.scene_path = str(GameGlobals.current_match[round_id][id]["level_path"]) i.scene_name = str(GameGlobals.current_match[round_id][id]["level_name"]) i.level_gamemode = load(GameGlobals.current_match[round_id][id]["gamemode_path"]) id += 1