[gd_scene load_steps=11 format=3 uid="uid://dyt8c2xqmddo2"] [ext_resource type="Script" path="res://demo/src/DemoScene.gd" id="1_k7qca"] [ext_resource type="PackedScene" uid="uid://bb2lp50sjndus" path="res://demo/components/Environment.tscn" id="2_2yeq8"] [ext_resource type="PackedScene" uid="uid://dwnhqfjq7v1pq" path="res://demo/components/Borders.tscn" id="3_cw38j"] [ext_resource type="PackedScene" uid="uid://domhm87hbhbg1" path="res://demo/components/Player.tscn" id="3_ht63y"] [ext_resource type="PackedScene" uid="uid://d2jihfohphuue" path="res://demo/components/UI.tscn" id="4_gk532"] [ext_resource type="Terrain3DAssets" uid="uid://dal3jhw6241qg" path="res://demo/data/assets.tres" id="7_mnexy"] [sub_resource type="Gradient" id="Gradient_f1plm"] offsets = PackedFloat32Array(0.2, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_bfcw0"] noise_type = 2 frequency = 0.03 cellular_jitter = 3.0 cellular_return_type = 0 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 50.0 domain_warp_fractal_type = 2 domain_warp_fractal_lacunarity = 1.5 domain_warp_fractal_gain = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_quxx0"] seamless = true color_ramp = SubResource("Gradient_f1plm") noise = SubResource("FastNoiseLite_bfcw0") [sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_klrp5"] _shader_parameters = { "auto_base_texture": 0, "auto_height_reduction": 0.1, "auto_overlay_texture": 1, "auto_slope": 1.0, "bias_distance": 512.0, "blend_sharpness": 0.87, "depth_blur": 0.0, "dual_scale_far": 170.0, "dual_scale_near": 100.0, "dual_scale_reduction": 0.3, "dual_scale_texture": 0, "enable_macro_variation": true, "enable_projection": true, "height_blending": true, "macro_variation1": Color(1, 1, 1, 1), "macro_variation2": Color(1, 1, 1, 1), "macro_variation_slope": 0.333, "mipmap_bias": 1.0, "noise1_angle": 0.0, "noise1_offset": Vector2(0.5, 0.5), "noise1_scale": 0.04, "noise2_scale": 0.076, "noise3_scale": 0.225, "noise_texture": SubResource("NoiseTexture2D_quxx0"), "projection_angular_division": 1.436, "projection_threshold": 0.8, "tri_scale_reduction": 0.3 } auto_shader = true dual_scaling = true [node name="Demo" type="Node"] script = ExtResource("1_k7qca") [node name="UI" parent="." instance=ExtResource("4_gk532")] [node name="World" parent="." instance=ExtResource("2_2yeq8")] [node name="Borders" parent="." instance=ExtResource("3_cw38j")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 512, 0, 512) [node name="Player" parent="." instance=ExtResource("3_ht63y")] transform = Transform3D(0.134125, 0, -0.990965, 0, 1, 0, 0.990965, 0, 0.134125, 568, 85, -1926) [node name="Terrain3D" type="Terrain3D" parent="."] data_directory = "res://demo/data" material = SubResource("Terrain3DMaterial_klrp5") assets = ExtResource("7_mnexy") collision_mask = 3 top_level = true metadata/_edit_lock_ = true