extends RigidBody3D @onready var collision_shape = $CollisionShape3D # Called when the node enters the scene tree for the first time. func _ready(): linear_velocity += transform.basis * Vector3(0, -20, 0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_timer_timeout(): collision_shape.disabled = true await get_tree().create_timer(1).timeout queue_free()