extends CSGSpawner @export var number_of_clouds : int = 50 @export var cloud = preload("res://cloud1.tscn") func _ready() -> void: spawn_clouds() func spawn_clouds(): while number_of_clouds >= 0: number_of_clouds -= 1 var spawn_pos = random_box_pos() var cloud = cloud.instantiate() add_child(cloud) cloud.global_position = self.global_position + spawn_pos