extends RigidBody3D @onready var player = $"../Player" @onready var collision_shape = $CollisionShape3D2 var rand_amt var rng = RandomNumberGenerator.new() var playermagnet = false var playerloc var x_magnet var y_magnet var z_magnet @export var pickupType: String # Called when the node enters the scene tree for the first time. func _ready(): rand_amt = rng.randf_range(10.0,100.0) await get_tree().create_timer(10).timeout collision_shape.disabled = true await get_tree().create_timer(1).timeout self.queue_free()