[gd_scene load_steps=12 format=3 uid="uid://cfaydhd6u5bmb"] [ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_wa46b"] [ext_resource type="PackedScene" uid="uid://24slv0pyxcd5" path="res://assets/level_bounds.tscn" id="2_a2a5u"] [ext_resource type="PackedScene" uid="uid://cwy8iv8nlwqrc" path="res://assets/realtime_day_night_cycle.tscn" id="2_i7wgr"] [ext_resource type="PackedScene" uid="uid://bj1y0fbjtul4a" path="res://post_processing.tscn" id="3_a2a5u"] [ext_resource type="Material" uid="uid://br2pyyyl2n3cx" path="res://assets/materials/prototype/prototype1.tres" id="4_t6ubg"] [ext_resource type="Script" uid="uid://12l74jckdnpl" path="res://scripts/room_manager.gd" id="5_sdike"] [ext_resource type="PackedScene" uid="uid://c7dhavrt11u55" path="res://enemy_spawner.tscn" id="6_5u3xe"] [ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="7_540vx"] [ext_resource type="PackedScene" uid="uid://dvmqvjrnt4sgh" path="res://respawn_enemies_button.tscn" id="7_i7wgr"] [sub_resource type="BoxShape3D" id="BoxShape3D_t6ubg"] size = Vector3(92.25, 82.386, 76.6396) [sub_resource type="NavigationMesh" id="NavigationMesh_wa46b"] vertices = PackedVector3Array(-19.5, 1, 0, -5, 1, 0, -4.75, 1, -1.5, -2.75, 1, -19.5, -19.5, 1, -19.5, -2.75, 1, -1.5, 2.75, 1, -1.5, 3, 1, -19.5, 5.75, 1, -1.25, 19.5, 1, -1.5, 19.5, 1, -19.5, 6.25, 1, 11.25, 4.5, 1, 11.5, 4.5, 1, 19.5, 19.5, 1, 19.5, 6.25, 1, -1, -4, 4.5, -0.5, -4, 4.5, 0.5, 3, 4.5, 0.5, 3, 4.5, -0.5, -3.75, 1, -0.25, -3.75, 1, 0.25, 3, 1, 0.25, 3, 1, -0.25, 4, 5, -0.25, 4, 5, 10.5, 5.25, 5, 10.5, 5.25, 5, -0.25, 3, 1, 11.25, 3, 1, 1.5, -4.75, 1, 1.5, -19.5, 1, 19.5, 4.25, 1, 1.5, 4.25, 1, 10.25, 5, 1, 10.25, 5, 1, 1.25) polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 4), PackedInt32Array(2, 4, 3), PackedInt32Array(3, 5, 2), PackedInt32Array(5, 3, 6), PackedInt32Array(6, 3, 7), PackedInt32Array(8, 6, 9), PackedInt32Array(9, 6, 7), PackedInt32Array(9, 7, 10), PackedInt32Array(12, 11, 13), PackedInt32Array(13, 11, 14), PackedInt32Array(15, 8, 9), PackedInt32Array(15, 9, 11), PackedInt32Array(11, 9, 14), PackedInt32Array(19, 18, 16), PackedInt32Array(16, 18, 17), PackedInt32Array(23, 22, 20), PackedInt32Array(20, 22, 21), PackedInt32Array(27, 26, 24), PackedInt32Array(24, 26, 25), PackedInt32Array(28, 12, 13), PackedInt32Array(30, 29, 28), PackedInt32Array(0, 1, 30), PackedInt32Array(28, 13, 30), PackedInt32Array(30, 13, 0), PackedInt32Array(0, 13, 31), PackedInt32Array(33, 32, 34), PackedInt32Array(34, 32, 35)] [node name="AI Test Scene" type="Node3D"] script = ExtResource("1_wa46b") [node name="LevelBounds" parent="." instance=ExtResource("2_a2a5u")] [node name="CollisionShape3D" type="CollisionShape3D" parent="LevelBounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16.9679, 0) shape = SubResource("BoxShape3D_t6ubg") [node name="Player" parent="." instance=ExtResource("7_540vx")] transform = Transform3D(-0.691652, 0, -0.722231, 0, 1, 0, 0.722231, 0, -0.691652, 0.224148, 1.46383, -4.4728) [node name="Realtime Day Night Cycle" parent="." instance=ExtResource("2_i7wgr")] [node name="PostProcessing" parent="." instance=ExtResource("3_a2a5u")] [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_wa46b") [node name="CSGBox3D" type="CSGBox3D" parent="NavigationRegion3D"] material_override = ExtResource("4_t6ubg") use_collision = true size = Vector3(40, 1, 40) material = ExtResource("4_t6ubg") [node name="CSGBox3D2" type="CSGBox3D" parent="NavigationRegion3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84595, 0) material_override = ExtResource("4_t6ubg") use_collision = true size = Vector3(8.57251, 4.69189, 1.95508) material = ExtResource("4_t6ubg") [node name="CSGBox3D3" type="CSGBox3D" parent="NavigationRegion3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.61646, 2.06702, 5.0637) material_override = ExtResource("4_t6ubg") use_collision = true size = Vector3(2.18811, 5.13403, 11.5242) material = ExtResource("4_t6ubg") [node name="Level" type="Node3D" parent="."] script = ExtResource("5_sdike") start_enemies = 1 [node name="RespawnEnemies" parent="Level" instance=ExtResource("7_i7wgr")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.28023, 1.45981, -1.07754) [node name="EnemySpawner" parent="Level" instance=ExtResource("6_5u3xe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.291284, 1, 3.32874)