[gd_scene load_steps=3 format=3 uid="uid://355yvs3w3cc2"] [sub_resource type="CylinderMesh" id="CylinderMesh_oai8k"] top_radius = 0.05 bottom_radius = 0.05 height = 20.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oai8k"] transparency = 1 albedo_color = Color(0, 1, 0, 0.498039) emission_enabled = true emission = Color(0, 1, 0, 1) emission_energy_multiplier = 10.0 [node name="enemyTargetMarker" type="Node3D"] [node name="Node3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) mesh = SubResource("CylinderMesh_oai8k") surface_material_override/0 = SubResource("StandardMaterial3D_oai8k")