[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://hg5phpsguoh5"] [sub_resource type="Gradient" id="Gradient_wmskm"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_cprqi"] noise_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_twkyn"] width = 1024 height = 1024 as_normal_map = true color_ramp = SubResource("Gradient_wmskm") noise = SubResource("FastNoiseLite_cprqi") [sub_resource type="Gradient" id="Gradient_vbylo"] offsets = PackedFloat32Array(0.42069, 0.993103, 1) colors = PackedColorArray(0, 0, 0, 1, 0.926175, 0.926175, 0.926175, 1, 1, 1, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_wmskm"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cprqi"] width = 1024 height = 1024 seamless = true color_ramp = SubResource("Gradient_vbylo") noise = SubResource("FastNoiseLite_wmskm") [resource] albedo_color = Color(0.1782, 0.55728, 0.81, 0.568627) metallic = 1.0 metallic_specular = 1.0 roughness_texture = SubResource("NoiseTexture2D_cprqi") normal_enabled = true normal_scale = 0.1 normal_texture = SubResource("NoiseTexture2D_twkyn") backlight = Color(1, 1, 1, 1) refraction_enabled = true uv1_scale = Vector3(0.08, 0.08, 0.08) uv1_triplanar = true