[gd_scene load_steps=4 format=3 uid="uid://db7xqf12sayj0"] [sub_resource type="BoxMesh" id="BoxMesh_nbeyo"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3gsvj"] [sub_resource type="CylinderMesh" id="CylinderMesh_cbsxv"] top_radius = 0.1 bottom_radius = 0.1 height = 1.0 [node name="ChestSpawner" type="Node3D" groups=["chest_spawner"]] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_nbeyo") surface_material_override/0 = SubResource("StandardMaterial3D_3gsvj") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 1.01635) mesh = SubResource("CylinderMesh_cbsxv")