extends Area3D @export var damage : float = 1 var damage_number = preload("res://assets/damage_number.tscn") signal body_part_hit(dam,bullet_damage) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func hit(bullet_damage): emit_signal("body_part_hit", damage, bullet_damage) SignalBus.emit_signal("enemy_hit") var number_spawn = damage_number.instantiate() number_spawn.damage_amt = bullet_damage * damage number_spawn.position = global_position + Vector3(0,2,0) get_tree().get_root().add_child(number_spawn) func _on_body_entered(body: Node3D) -> void: hit(body.bullet_damage) SignalBus.emit_signal("enemy_hit")