extends Node signal room_entered() signal room_exited() @export var one_way = false # Called when the node enters the scene tree for the first time. func _ready() -> void: add_to_group("room_check") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node3D) -> void: if body.is_in_group("player"): get_parent().room_entered() func _on_body_exited(body: Node3D) -> void: if !one_way: if body.is_in_group("player"): get_parent().room_exited()