# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors. # Directory Setup for Terrain3D extends Node const DIRECTORY_SETUP: String = "res://addons/terrain_3d/menu/directory_setup.tscn" var plugin: EditorPlugin var dialog: ConfirmationDialog var select_dir_btn: Button var selected_dir_le: LineEdit var editor_file_dialog: EditorFileDialog func _init() -> void: editor_file_dialog = EditorFileDialog.new() editor_file_dialog.set_filters(PackedStringArray(["*.res"])) editor_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE) editor_file_dialog.access = EditorFileDialog.ACCESS_RESOURCES editor_file_dialog.ok_button_text = "Open" editor_file_dialog.title = "Open a folder or file" editor_file_dialog.dir_selected.connect(_on_dir_selected) editor_file_dialog.size = Vector2i(850, 550) editor_file_dialog.transient = false editor_file_dialog.exclusive = false editor_file_dialog.popup_window = true add_child(editor_file_dialog) func directory_setup_popup() -> void: dialog = load(DIRECTORY_SETUP).instantiate() dialog.hide() # Nodes select_dir_btn = dialog.get_node("Margin/VBox/DirHBox/SelectDir") selected_dir_le = dialog.get_node("Margin/VBox/DirHBox/LineEdit") if plugin.terrain.data_directory: selected_dir_le.text = plugin.terrain.data_directory # Icons plugin.ui.set_button_editor_icon(select_dir_btn, "Folder") #Signals select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR)) dialog.confirmed.connect(_on_close_requested) dialog.canceled.connect(_on_close_requested) dialog.get_ok_button().pressed.connect(_on_ok_pressed) # Popup EditorInterface.popup_dialog_centered(dialog) func _on_close_requested() -> void: dialog.queue_free() dialog = null func _on_select_file_pressed(file_mode: EditorFileDialog.FileMode) -> void: editor_file_dialog.file_mode = file_mode editor_file_dialog.popup_centered() func _on_dir_selected(path: String) -> void: selected_dir_le.text = path func _on_ok_pressed() -> void: if not plugin.terrain: push_error("Not connected terrain. Click the Terrain3D node first") return if selected_dir_le.text.is_empty(): push_error("No data directory specified") return if not DirAccess.dir_exists_absolute(selected_dir_le.text): push_error("Directory doesn't exist: ", selected_dir_le.text) return # Check if directory empty of terrain files var data_found: bool = false var files: Array = DirAccess.get_files_at(selected_dir_le.text) for file in files: if file.begins_with("terrain3d") || file.ends_with(".res"): data_found = true break print("Setting terrain directory: ", selected_dir_le.text) plugin.terrain.data_directory = selected_dir_le.text