[gd_scene load_steps=14 format=3 uid="uid://6p7d7txcox7i"] [ext_resource type="Script" uid="uid://bdecyikiye08i" path="res://scripts/die_particles.gd" id="1_ssw3i"] [ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="2_cag6r"] [ext_resource type="AudioStream" uid="uid://6b5gg8b0p8k8" path="res://assets/Audio/Weapons/explosion-blast-SBA-300083684.wav" id="2_rbypu"] [sub_resource type="Curve" id="Curve_eqjwj"] _data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_ya0uq"] curve = SubResource("Curve_eqjwj") [sub_resource type="Gradient" id="Gradient_acjgf"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_8kfxe"] gradient = SubResource("Gradient_acjgf") [sub_resource type="Curve" id="Curve_w037p"] _limits = [-1.0, 1.0, 0.0, 1.0] _data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_aqpqn"] curve = SubResource("Curve_w037p") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxveh"] particle_flag_rotate_y = true emission_shape = 1 emission_sphere_radius = 0.1 velocity_pivot = Vector3(0, 1, 0) direction = Vector3(1, 1, 1) spread = 180.0 initial_velocity_min = 10.0 initial_velocity_max = 30.0 gravity = Vector3(0, 0.5, 0) scale_min = 0.1 color_ramp = SubResource("GradientTexture1D_8kfxe") alpha_curve = SubResource("CurveTexture_ya0uq") hue_variation_curve = SubResource("CurveTexture_aqpqn") turbulence_enabled = true turbulence_noise_strength = 0.0 turbulence_noise_scale = 0.5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pxrrg"] transparency = 1 blend_mode = 1 shading_mode = 0 albedo_color = Color(1, 1, 1, 0.14902) albedo_texture = ExtResource("2_cag6r") billboard_mode = 1 [sub_resource type="PlaneMesh" id="PlaneMesh_pjpw2"] material = SubResource("StandardMaterial3D_pxrrg") size = Vector2(10, 10) orientation = 2 [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_e1p15"] random_pitch = 1.2 streams_count = 1 stream_0/stream = ExtResource("2_rbypu") [node name="rocketexplosion" type="Node3D" node_paths=PackedStringArray("audio_explode")] script = ExtResource("1_ssw3i") audio_explode = NodePath("Audio/Explosion") [node name="dieParticles" type="GPUParticles3D" parent="."] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.12633, 0, -0.00682099) emitting = false amount = 10 lifetime = 4.0 one_shot = true explosiveness = 1.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_oxveh") draw_pass_1 = SubResource("PlaneMesh_pjpw2") [node name="Audio" type="Node3D" parent="."] [node name="Explosion" type="AudioStreamPlayer3D" parent="Audio"] stream = SubResource("AudioStreamRandomizer_e1p15") volume_db = 10.0