extends Label const ASPECT_RATIO_STD = .5625 #9/16 for standard ratio @export var padding_amount = .05 #multiplied by screen size @onready var player = $"../../.." @onready var gun_anim = $"../gun/GunAnims" # Called when the node enters the scene tree for the first time. func _ready(): var viewportWidth = get_viewport().size.x var viewportHeight = get_viewport().size.y var viewportHeightAdjusted = viewportWidth * ASPECT_RATIO_STD size = Vector2(viewportWidth - (padding_amount * viewportWidth), viewportHeight - (padding_amount * viewportHeightAdjusted)) position = Vector2(0 - (padding_amount * viewportWidth) ,0 - (padding_amount * viewportHeightAdjusted)) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): text = "Ammo: " + str(player.ammo) +" " + str(player.ammo_reserve)