extends Node3D class_name RatHole @export var rat : Resource @onready var spawnpos: Marker3D = $spawnpos @onready var area_3d = $Area3D func spawn_rat(end_hole,number_of_pickups): var spawn_rat = rat.instantiate() spawn_rat.position = spawnpos.global_position spawn_rat.end_hole = end_hole spawn_rat.number_of_drops = number_of_pickups get_parent().add_child(spawn_rat) func _on_area_3d_body_entered(body): if body is Rat: if body.end_hole == self: body.queue_free()