[gd_scene load_steps=3 format=3 uid="uid://h115ha7c1pwt"] [sub_resource type="SphereMesh" id="SphereMesh_yu0ox"] flip_faces = true radius = 10.0 height = 20.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8pc5"] shading_mode = 0 albedo_color = Color(0, 0, 0, 1) [node name="DeadMask" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_yu0ox") surface_material_override/0 = SubResource("StandardMaterial3D_b8pc5")