extends Node3D @onready var kills: Label3D = $Kills @onready var deaths: Label3D = $Deaths @onready var shots_fired: Label3D = $"Shots Fired" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: kills.text = "Kills : " + str(SaveLoad.enemies_killed) deaths.text = "Deaths : " + str(SaveLoad.player_deaths) shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)