extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: target_change() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func target_change(): pass #func save(): #var save_dict = { #"filename" : get_scene_file_path(), #"parent" : get_parent().get_path(), #"pos_x" : position.x, #"pos_y" : position.y, #"pos_z" : position.z, #"rot_x" : rotation.x, #"rot_y" : rotation.y, #"rot_z" : rotation.z, #} #return save_dict