[gd_resource type="StandardMaterial3D" format=3 uid="uid://cu02ntd0x3lsc"] [resource] cull_mode = 2 albedo_color = Color(0.11128, 0.26, 0.0572, 1) metallic_specular = 0.15 roughness = 0.42 subsurf_scatter_enabled = true subsurf_scatter_strength = 0.85 backlight_enabled = true backlight = Color(1, 1, 1, 1)