[gd_scene load_steps=5 format=3 uid="uid://8kmjybgrobj1"] [ext_resource type="Texture2D" uid="uid://dumgg4fq1ngbj" path="res://assets/UI/Crosshair/SVG/reticle_outer.svg" id="1_5bf65"] [ext_resource type="Texture2D" uid="uid://cpe2ehq1vtj25" path="res://assets/UI/Crosshair/SVG/reticle_inner.svg" id="2_yawbq"] [ext_resource type="Texture2D" uid="uid://h2tp42xntorm" path="res://assets/UI/Crosshair/SVG/Stamina_White.svg" id="3_spf5y"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ytfhs"] [node name="Crosshair" type="Control"] layout_mode = 3 anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 [node name="Crosshair" type="TextureRect" parent="." groups=["hud"]] layout_mode = 0 offset_right = 396.0 offset_bottom = 396.0 texture = ExtResource("1_5bf65") expand_mode = 3 stretch_mode = 4 [node name="CrosshairCenter" type="TextureRect" parent="." groups=["hud"]] layout_mode = 0 offset_right = 396.0 offset_bottom = 396.0 scale = Vector2(0.02, 0.02) texture = ExtResource("2_yawbq") expand_mode = 3 stretch_mode = 4 [node name="StaminaBar" type="TextureProgressBar" parent="."] material = SubResource("CanvasItemMaterial_ytfhs") layout_mode = 0 offset_right = 370.0 offset_bottom = 370.0 scale = Vector2(0.3, 0.3) value = 49.0 fill_mode = 5 texture_progress = ExtResource("3_spf5y")