[gd_scene load_steps=2 format=3 uid="uid://dcmno6wafk5hg"] [sub_resource type="SphereShape3D" id="SphereShape3D_tufx2"] radius = 1.26422 [node name="DeadPlayer" type="RigidBody3D"] mass = 0.1 [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0341401, 0.111267) current = true [node name="GunRay" type="RayCast3D" parent="Camera3D" groups=["gun_ray"]] transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669) target_position = Vector3(0, 0, -1.2) [node name="AudioListener3D" type="AudioListener3D" parent="Camera3D"] transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_tufx2")