extends Node3D class_name SkySwitcher @export var skies : Array[Node] = [] var current_sky func _ready() -> void: for i in skies: i.visible = false func update_environment_sky(set_to_sky): if set_to_sky != current_sky: for i in skies: if i != set_to_sky: i.visible = false skies[set_to_sky].visible = true