[gd_scene load_steps=2 format=3 uid="uid://bjqgj37w2hb1n"] [ext_resource type="PackedScene" uid="uid://b31egfvqogf8q" path="res://assets/LowPolyCharacterStandIN.fbx" id="1_s7v6w"] [node name="LowPolyCharacter" instance=ExtResource("1_s7v6w")] [node name="Armature_001" parent="master" index="0"] transform = Transform3D(0.16854, 0, 0, 0, 0.16854, 0, 0, 0, 0.16854, 0, 0, 0.00780432) [node name="Skeleton3D" parent="master/Armature_001" index="0"] bones/0/rotation = Quaternion(0.0617007, 0.726546, 0.678461, 0.089526) bones/1/rotation = Quaternion(-0.0979707, 0.0058756, 0.0410021, 0.994327) bones/2/rotation = Quaternion(0.127253, 0.194328, 0.0015416, 0.972647) bones/3/rotation = Quaternion(-0.0920795, -0.105161, -0.0159327, 0.990055) bones/5/rotation = Quaternion(-0.0535025, 0.00478525, -0.821572, 0.567569) bones/6/rotation = Quaternion(-0.157648, 0.137913, -0.409256, 0.888052) bones/7/rotation = Quaternion(0.10833, -0.000317462, 0.0132422, 0.994027) bones/8/rotation = Quaternion(0.00638424, -0.172195, -0.0205284, 0.984828) bones/9/rotation = Quaternion(0.533072, -0.429371, -0.459589, 0.565909) bones/10/rotation = Quaternion(-0.227511, -0.0261567, 0.195813, 0.953526) bones/14/rotation = Quaternion(0.156062, 0.563653, -0.290805, 0.757214) bones/15/rotation = Quaternion(0.06091, 0.00149227, -0.352923, 0.933667) bones/21/rotation = Quaternion(0.0160193, 0.129811, 0.801401, 0.583651) bones/22/rotation = Quaternion(-0.000627575, 0.106117, 0.433074, 0.89509) bones/23/rotation = Quaternion(0.0433801, 0.00117895, -0.0131933, 0.998971) bones/24/rotation = Quaternion(-0.174376, -0.0967061, -0.205852, 0.958053) bones/25/rotation = Quaternion(0.604932, 0.241163, 0.414988, 0.63536) bones/26/rotation = Quaternion(-0.328522, 0.0308196, 0.0165846, 0.943848) bones/27/rotation = Quaternion(-0.17122, 0.0195941, -0.118969, 0.977827) bones/29/rotation = Quaternion(-0.234752, 0.561213, -0.087328, 0.788864) bones/30/rotation = Quaternion(-0.108064, -0.656131, 0.382175, 0.641682) bones/31/rotation = Quaternion(0.0603665, -0.00825539, 0.454546, 0.888637) bones/33/rotation = Quaternion(0.0837504, 0.444358, 0.317351, 0.833559) bones/34/rotation = Quaternion(-0.303395, -0.468303, 0.0375835, 0.828994) bones/35/rotation = Quaternion(-0.108959, 0.00716584, 0.250647, 0.961901) bones/37/rotation = Quaternion(0.105261, 0.334155, 0.934953, -0.0558973) bones/38/rotation = Quaternion(-0.198492, 0.000536952, -0.0379676, 0.979367) bones/39/rotation = Quaternion(0.553603, -0.0416147, 0.0985794, 0.825878) bones/40/rotation = Quaternion(0.256495, -9.18717e-05, -0.0249709, 0.966223) bones/42/rotation = Quaternion(0.114534, -0.17366, 0.978093, 0.00757465) bones/43/rotation = Quaternion(-0.188272, -0.000538123, 0.0360127, 0.981456) bones/44/rotation = Quaternion(0.542933, 0.0453644, -0.0118207, 0.838466) bones/45/rotation = Quaternion(0.541546, 2.25582e-07, 4.08634e-07, 0.840671) bones/47/rotation = Quaternion(-0.0284467, -0.18766, 0.977665, -0.0902524) bones/51/rotation = Quaternion(0.0459282, 0.327364, 0.943285, 0.0305956) [node name="AnimationPlayer" parent="." index="1"] autoplay = "Armature_001|Armature_001Action"