extends Control @onready var level_control = get_tree().current_scene # Called when the node enters the scene tree for the first time. func _ready() -> void: visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_resume_pressed() -> void: level_control.pause_menu() func _on_save__quit_pressed() -> void: level_control.save_quit() func _on_load_pressed() -> void: SaveLoad.load_data()