extends Node3D @onready var level_control = get_tree().current_scene @export var anim_player : Node @export var door_open_start : bool = false @export_enum("Silver", "Gold", "Special") var key_type_required: int @export var special_key_name : String var door_open : bool # Called when the node enters the scene tree for the first time. func _ready() -> void: door_open = door_open_start if door_open: open() else: close() func open(): door_open = true anim_player.play("open") func close(): door_open = false anim_player.play("close") func interact(): if !door_open: var exit = false for i in level_control.keys: if !exit: if i[0] == key_type_required: if key_type_required == 2: if i[1] == special_key_name: open() level_control.keys.erase(i) exit = true else: open() level_control.keys.erase(i) exit = true