[gd_scene load_steps=4 format=3 uid="uid://bwimv1ed6o85e"] [sub_resource type="SphereMesh" id="SphereMesh_ejmtl"] radius = 0.05 height = 0.1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"] shading_mode = 0 albedo_color = Color(0, 1, 0, 0.870588) [sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"] top_radius = 0.1 bottom_radius = 0.01 [node name="ShootMarker" type="Node3D" groups=["target_marker"]] [node name="Sphere" type="MeshInstance3D" parent="."] transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0) mesh = SubResource("SphereMesh_ejmtl") skeleton = NodePath("../MeshHandle") surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe") [node name="MeshHandle" type="Node3D" parent="."] transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0) [node name="Mesh" type="MeshInstance3D" parent="MeshHandle"] transform = Transform3D(1.673, 0, 0, 0, 1.30515, 2.84217e-14, 0, -1.77636e-14, 1.673, 0, 1.30732, -1.34336e-08) mesh = SubResource("CylinderMesh_0f8ut") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")