extends Node3D @export var jump_amount = 20 @export var stamina_replenish = true @export var ammo_amount = 20 @onready var jump_sound = $JumpSound var can_jump = false var player # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if can_jump: if Input.is_action_just_pressed("jump"): player.velocity.y = jump_amount jump_sound.play() func _on_area_3d_body_entered(body): if body.is_in_group("player"): can_jump = true player = body if body.is_class("Chest"): body.velocity.y = jump_amount jump_sound.play() func _on_area_3d_body_exited(body: Node3D) -> void: if body.is_in_group("player"): can_jump = false