extends RigidBody3D @export var weapon_drops : Array[Resource] var open = false var drop_weapon @onready var anim_player: AnimationPlayer = $AnimationPlayer @onready var item_spawn: RayCast3D = $itemspawn # Called when the node enters the scene tree for the first time. func _ready() -> void: drop_weapon = weapon_drops.pick_random().instantiate() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func hit(dam): if !open: anim_player.play("open") open = true func spawn_drop(): drop_weapon.position = item_spawn.global_position drop_weapon.transform.basis = item_spawn.global_transform.basis drop_weapon.scale = Vector3(1,1,1) drop_weapon.linear_velocity += Vector3(0,0,-5.0) * item_spawn.global_transform.basis get_tree().current_scene.add_child(drop_weapon) func interact(): hit(0)