extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: print("CROWN IN SCENE") var target = get_node(SaveLoad.last_hit_path) if target: global_rotation = Vector3(0,0,0) global_transform.origin = target.global_position + Vector3(0,2,0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass